Bandu2.com astridd » Heart of the Journey - il blog di astridd Entra

Creare Un Blog!

astridd
Beauty begins in the mind

** Condividi il blog **

Informazioni generali

Indirizzo: http://astridd.bandu2.com

Creazione: 09/03/2011 05:51
Aggiornare: 11/07/2011 10:22
Articoli 18
Visite della settimana 3319
Visite totali 654

astridd :: Heart of the Journey


Altri blog: wwwswgonlin ...

United States - astridd
Posizione: 694/56779 membri

Gli oggetti sono ordinati dal più vecchio al più recente!

bandu2 : menu_arrow.gif Articolo: Ambition - 07/05/2011 08:22

It is not difficult to imagine a world short of ambition. It would probably be a kinder world: with out demands, without abrasions, without disappointments. People would have time for reflection. Such work as they did would not be for themselves but for the collectivity. Competition would never enter in. conflict would be eliminated, tension become a thing of the past. The stress of creation would be at an end. Art would no longer be troubling, but purely celebratory in its functions. Longevity would be increased, for fewer people would die of heart attack or stroke caused by tumultuous endeavor. Anxiety would be extinct. Time would stretch on and on, with ambition long departed from the human heart.

Ah, how unrelieved kalonline geons boring life would be!

There is a strong view that holds that success is a myth, and ambition therefore a sham. Does this mean that success does not really exist? That achievement is at bottom empty? That the efforts of men and women are of no significance alongside the force of movements and events now not all success, obviously, is worth esteeming, nor all ambition worth kalonline geons cultivating. Which are and which are not is something one soon enough learns on one’s own. But even the most cynical secretly admit that success exists; that achievement counts for a great deal; and that the true myth is that the actions of men and women are useless. To believe otherwise is to take on a point of view that is likely to be deranging. It is, in its implications, to remove all motives for kalonline geons competence, interest in attainment, and regard for posterity.

We do not choose to be born. We do not choose our parents. We do not choose our historical epoch, the country of our birth, or the immediate circumstances of our upbringing. We do not, most of us, choose to die; nor do we choose the time or conditions of our death. But within all this realm of kal online geons choicelessness, we do choose how we shall live: courageously or in cowardice, honorably or kal online geons dishonorably, with purpose or in drift. We decide what is important and what is trivial in life. We decide that what makes us significant is either what we do or what we refuse to do. But no matter how indifferent the universe may be to our choices and decisions, these choices and decisions are ours to make. We decide. We choose kalonline geon. And as we decide and choose, so are our lives fomp3ed. In the end, fomp3ing our own destiny is what ambition is about.

bandu2 : menu_arrow.gif Articolo: Appearance customization is very basic in Tibia - 25/05/2011 04:35

Released way back in 1997, Tibia is one of the oldest MMORPGs that’s still around and prospering. The game’s graphics are very simple and reminiscent of old school RPGs like the Ultima series. The fact that Tibia still has over 300,000 active players shows that players prefer simple graphics, low system requirements, and simplicity over fancy graphics and complicated gameplay. This formula may explain the success of other graphically unimpressive games such as RuneScape and Dofus. Like both those games, Tibia is only partially free. A premium membership at $10 a month is required to access many of the game’s features but the free account gives access to enough content to get a good feel for the game so if you’re looking for something nostalgic, a throwback to an earlier time, read on.
Account creation is done through the official site but so is character creation. Another oddity is that players are emailed their password which is a random series of letters and numbers. Use this to log in than be sure to change it to something of your preference. Players must select which of the 50+ servers they would like to tibia money create their character on. All servers are located in either Germany or the United States and come in three forms; normal, non-PvP, and PvP. Normal servers have open PvP in most locations but indiscriminate player killing carries stiff penalties. In non-PvP servers there is no open pvp while in PvP servers, play killing doesn’t carry penalties and even rewards players with experience. Servers also vary in population, with fuller ones having queries to log in which can last up to 10 minutes during peak hours so be sure to pick a low population server.

Surprisingly, Tibia has dozens of resolution settings tibia gold and a fullscreen/windowed option. Once logged in, players start in a special tutorial area which they must complete before moving on to the starting city of Rookgaard. Movement is done either with the mouse or keyboard, a choice most newer games don’t offer. Interface menus like inventory, equipment, and the skills menu are shown on the right hand side of the screen and are separate from the display area. Many old RPGs used this method which made organizing menus much easier but left much of the available space unused. Another forgotten technique is the way Tibia handles interaction with NPCs. Players must say ‘hi’ or ‘hello’ to initiate conversations than say highlighted keywords to continue the conversation. So for example to help an NPC that says ‘Will you help me defend my home’, you must type ‘home’ in the chat box. This method has since been abandoned but still maintains its charm.
The first phase of the tutorial instructs players on how to equip items and has them hunt their first monster — tibia gold. Whether you’re a fan of old school RPGs or not, the combat effects in Tibia are disappointing to say the least. No weapons are swung, no animations are shown. Players simply walk to the tile next to a creature and watch as its hp goes down. Some blood is splattered around but nothing more, not even an attack sound. After learning combat basics, players are taught how to move objects on the floor by dragging them with the mouse. The final step involves customizing your character’s appearance and learning to trade with NPCs. Appearance customization is very basic in Tibia; chose from 4 models and the color of several body parts titled Primary, Head, Secondary and Detail. Don’t worry too much about your final selection, players can change their appearance at anytime for no extra cost.
Sticking to old school norms, Tibia is an open ended game without much in the way of direction. Quests are available through the tibia gold in the beginner town accessible after completing the tutorial but they are all of secondary importance. The best way to start is to walk around and explore the map. Like many RTS (real time strategy) games, the Tibia minimap starts blacked out and an area is only revealed when explored. One thing that frustrated me while playing Tibia was the absurdly slow movement speed. Your character crawls to his or her destination one square at a time, often stopping when you hit a stone or tree. Another major issue is the fact that a large percentage of the game’s population doesn’t speak English. Tibia is a popular game in Latin America and Europe and while you’ll always find people who speak at least some English, communication could be a problem.
Once you hit level 8 you can leave the newbie isle of Rookgaard, never to return again. It is at this time that players make their first and only class (tibia money) switch. There are four vocations available to chose from; Knight, Paladin, Sorcerer and Druid. For a description of each, please see the overview tab. The Tibia developers work hard to maintain balance between the vocations and continued patches address balance issues that come up. There are two way to cast magic in Tibia, using either mana or runes. Spells are evoked in Latin, which adds a nice touch but I recommend new players to stick with either the Knight or Paladin for their first character. All vocations use magic to some extent so you won’t be missing out on anything. But the higher in level you get, the more the difference between paying and free players becomes. Besides being barred entry to large portions of the game world, free players cannot become advanced versions of their vocations at level 20, that right is reserved for premium users only. Luckily your first few hours in Tibia should be enough for you to decide whether this is the game for you.
Buy Tibia Gold continues to be a successful MMORPG due in part to nostalgic old school RPG lovers and the devotion of its community. The fact that the game can run on almost any machine and is simple to play help as well. Those who are looking for a throwback to the old days will enjoy Tibia but I can’t recommend it for new players when there are much newer games available that are 100% free.

bandu2 : menu_arrow.gif Articolo: Ambition - 04/06/2011 03:35

It is not difficult to imagine a world short of ambition. It would probably be a kinder world: with out demands, without abrasions, without disappointments. People would have time for reflection. Such work as they did would not be for themselves but for the collectivity. Competition would never enter in. conflict would be eliminated, tension become a thing of the past. The stress of creation would be at an end. Art would no longer be troubling, but purely celebratory in its functions. Longevity would be increased, for fewer people would die of heart attack or stroke caused by tumultuous endeavor. Anxiety would be extinct. Time would stretch on and on, with ambition long departed from the human heart.

Ah, how unrelieved kalonline geons boring life would be!

There is a strong view that holds that success is a myth, and ambition therefore a sham. Does this mean that success does not really exist? That achievement is at bottom empty? That the efforts of men and women are of no significance alongside the force of movements and events now not all success, obviously, is worth esteeming, nor all ambition worth kalonline geons cultivating. Which are and which are not is something one soon enough learns on one’s own. But even the most cynical secretly admit that success exists; that achievement counts for a great deal; and that the true myth is that the actions of men and women are useless. To believe otherwise is to take on a point of view that is likely to be deranging. It is, in its implications, to remove all motives for kalonline geons competence, interest in attainment, and regard for posterity.

We do not choose to be born. We do not choose our parents. We do not choose our historical epoch, the country of our birth, or the immediate circumstances of our upbringing. We do not, most of us, choose to die; nor do we choose the time or conditions of our death. But within all this realm of kal online geons choicelessness, we do choose how we shall live: courageously or in cowardice, honorably or kal online geons dishonorably, with purpose or in drift. We decide what is important and what is trivial in life. We decide that what makes us significant is either what we do or what we refuse to do. But no matter how indifferent the universe may be to our choices and decisions, these choices and decisions are ours to make. We decide. We choose kalonline geon. And as we decide and choose, so are our lives fomp3ed. In the end, fomp3ing our own destiny is what ambition is about.

bandu2 : menu_arrow.gif Articolo: Gaia Online Tees up Its MMOG - 14/06/2011 09:17

Gaia Online has built one of the biggest online hangouts for teens over the past five years. Think of it as an online shopping mall full of kids who express themselves through cartoon-like avatars. On July 1st, it was taking the hangout one step further by revealing the details of a more elaborate, connected virtual world with its own storyline and missions.
 
The company’s gaia online gold site already generates 3 billion monthly page views and has more than 5.9 million unique users a month. While there are a dozen different things you can do when you log into Gaia Online (like meet other teens and play casual games), the place is currently not a single, continuous world.
 
That’s going to change in the late summer as the company rolls out its "massively multiplayer online" (MMO) game, said Craig Sherman, chief executive of the San Jose, Calif.-based company. Users have been demanding this game as the top thing they want for a couple of years.
 
The pattern with gaia gold evolution is similar to what happened with the evolution of competitor WeeWorld. At first, WeeWorld enabled teens to create their own characters, or avatars, which were called WeeMees. Last month, the company went a step further in unveiling a WeeWorld virtual world. gaia online gold other competitors, Sulake’s Habbo and IMVU, also operate a series of user-customized rooms where users can chat, but not continuous worlds. (See our IMVU coverage).
 
The evolution of these communities makes them difficult to classify. You can play games or you can watch a movie in a virtual theater. Hitwise said that gaia gold was the No. 2 virtual world in May, next to Webkinz. But Sherman said that Gaia Online is more a cross of a social network and a game.
 
It’s more expensive to maintain such games. But it’s not as hard for gaia gold to make the leap to an MMO because it has simple two-dimensional avatars and background environments, not high-resolution 3-D graphics as with IMVU or Second Life. Gaia Online’s software runs in a browser and is based on simple Adobe Flash animations.